Objects and skills

Quickly grab whatever it is and throw it!

Items and Skills will help a player create a combat strategy. Some objects/skills can be thrown to cause damage simply. Others can help to heal, set traps, or protect them.

All starting level 1 ducks will receive a pack of 5 free items and 5 free skills. Players will get more free items and skills in the form of tailored free packs as they level up in battle (free packs are not tradable).

Players can also get items and skills as battle rewards or buy them from other players in the marketplace. There are more than XX different objects and skills!

All items and skills have unique designs, statistics, and effects.

These assets and ducks will be limited to a certain number of units per season.

Each season there will be different items and skills available.

Mechanics:

Each duck can have a maximum of 15 items and skills. Three of the duck's items and three of its skills will appear randomly during the battle for the player. The player will be able to choose the one they prefer to use against the enemy. Since all items/skills will be consumable, the item/skill will disappear and be replaced by other items and skills from the inventory.

The items and skills function independently from one another. When we use an item or a skill, we will spend energy points for the skills and increase overload points when we use an item.

The action bar for items or skills will enter a cooldown phase each time the player spends their energy points or reaches the overload limit. Therefore, the player will not be able to perform an action during that cooldown. The duration of the cooldown depends on the item or skill that has been used.

The energy points will recharge at a constant rate of approximately 3 seconds. This means that, on average, a player will gain one energy point every 3 seconds during the course of the game. For overload points, they will have the same recovery rate; one overload point will be reduced every 3 seconds. However, keep in mind that these rates may vary depending on certain events and specific game abilities.

*You can increase the energy generation speed and reduce overload with a more powerful furnace/factory or cannon, or with abilities like 'energy drink".

Launching objects:

The ducks have now created large industrial factories that process all the objects at a very high speed.

It is implied that the ducks are creating objects to throw at each other.

There are many types of items that the ducks can throw at each other. They are categorized according to battle level and have different stats.

Some items cause more damage if the enemy is frozen, burnt, paralyzed, etc. Other items like exploding sheep can work against you and cause damage to yourself.

Your duck will need to have the same battle level as the item to use it.

Skills:

All ducks have acquired supernatural abilities which can be used in battle. The abilities do not rely on fortification to take effect. The effects of each skill vary. Some are used to damage enemies, increase resistance to damage, heal damaged ducks, trap, and speed boosting.

Usage: Skills can be used anytime, even if the structure has been disabled.

Some of the skills can be stacked. For example, using the ‘energy drink’ 3 times will increase the duck’s stats by a factor of 3 until the battle ends.

Invocation

This type of ability is used to summon troops that appear in the fortification area (ground or air), and their objective is to attack the enemy’s fortification.

Protection and Resistance

Those are to protect and increase the strength of your fortification.

Healing

These are the skills that heal damaged structures.

Combo Attack

These are handy skills. You can make a combo of up to x5 bursts of shots.

Trap

Trap skills are essential for winning battles; they can disable the enemy, cheat, return attacks, lower stats, etc…

Speed

These skills increase the speed of throwing items.

Passive

These are skills that can be activated automatically and randomly throughout the fight.

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