Duckfactory
  • Introduction
  • Play-to-Reach and Free-to-Play Mechanics Explained
  • One-of-a-kind and extremely scarce assets
  • Gameplay
    • Battles
      • Battle level, tournaments and hall of fame
    • Battle Ducks
    • Fortification
    • Objects and skills
      • Packs and Backpack
    • Lands/Practice Mode
    • Eggs and candies
    • Mystery boxes
  • Ducks
    • Season 1
      • Common
      • Uncommon
      • Rare
      • Epic
      • Legendary
    • What characteristics does my duck have that make it special?
      • 1. Rarity
      • 2. Battle stats
      • 3. Production number
      • 4. Reward probability
    • HOW TO GET MY FIRST DUCK
    • ALBUM
    • Internal market
    • Wallet
  • Duckision
    • Story of Duckfactory
      • Inspiration
      • Problem Definition
      • Vision & mission
      • Conclusion
    • NFTs
    • Tokenomics
    • Game economy
    • Technology
    • Roadmap
    • Team
    • Legal y disclaimer
  • Social
    • Telegram
    • Twitter
    • Discord
    • Youtube
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  1. Duckision
  2. Story of Duckfactory

Inspiration

We have multiple sources of inspiration that, when combined, result in a crazy and wonderful combination of ideas.

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Last updated 2 years ago

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For the duck art, we drew inspiration from Dutch artist famous for his giant rubber ducks, which explains why our ducks are so big. We also drew inspiration from the popular with unique designs that can be found in souvenir shops, which makes our ducks different and have their own personality.

As for the game, we drew inspiration from a mix of successful games such as , , and .

inspired us for its summoning mechanic and the idea of destroying different structures to achieve victory. inspired us for its aiming system, while inspired us for its wide variety of destructible objects.

All of these combined ideas make DuckFactory a unique, entertaining, and visually appealing game.

Florentijn Hofman
,
rubber ducks
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